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MMORPG OPEN WORLD Shushan Online -Clases & Skills- ASIAN FANTASY FREE TO PLAY World Of Jade Dynasty





Perfect World ha anunciado un nuevo MMORPG, a pesar de que actualmente está programado para el mercado chino. Se llama World of Jade Dynasty (Shushan Online) y está diseñado tanto para el PC y para las consolas de actual generación. se informa que utiliza un nuevo motor y que contará con PvP a gran escala de "acorazados voladores inspirados en diseños antiguos chinos."

El sitio también dice que Perfect World está hablando a los elementos del título "sandbox", en particular los múltiples finales elección Quest y una utopía personal que asciende a la vivienda reproductor personalizable.

Web: http://shushan.wanmei.com/
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Perfect World has announced a new MMORPG, though it’s currently slated for the Chinese market. It’s called World of Jade Dynasty, and it’s designed both for the PC and for current-gen consoles. reports that it uses a new in-house engine and it will feature large-scale PvP involving “flying battleships inspired by ancient Chinese designs.” The site also says that Perfect World is talking up the title’s “sandbox” elements, particularly multiple choice quest endings and a personal utopia that amounts to customizable player housing. World of Jade Dynasty will undergo a limited pre-alpha test beginning on June 23rd. You can watch the announcement trailer after the break.
Open world, Free roam, or Free play is a term for video games where a player can move freely through a virtual world and is given considerable freedom in regards to how or when to approach objectives, as opposed to other computer games that have a more linear structure to its gameplay. Open world and free-roaming suggest the absence of artificial barriers, in contrast to the invisible walls and loading screens that are common in linear level designs. Generally, open world games still enforce many restrictions in the game environment, either because of absolute technical limitations or in-game limitations (such as locked areas) imposed by a game's linearity.[3] Examples of high level of autonomy in computer games can be found in MMORPG or in other games adhering to the "open world concept". Their main appeal is they provide a simulated reality and allow players to develop their character and its behavior in the direction of their choosing. In these cases, there is often no concrete goal or end to the game. There are limitations to this autonomy through the rules of the simulation and its limitations. But the direction of gameplay may or may not rely ultimately upon the decision of the player, as in some cases this can be completely controllable by the player, the type depends on the requirements and availabilities of the game. An open world is a level or game designed as a nonlinear, open areas with many ways to reach an objective. Some games are designed with both traditional and open world levels. Games with open worlds typically give players infinite lives or continues, although games like Blaster Master force the player to start from the beginning should they die too many times.[3] There is also a risk that players may get lost as they explore an open world; thus designers sometimes try to break the open world into manageable sections. Un videojuego de mundo abierto es aquel que ofrece al jugador la posibilidad de moverse libremente por un mundo virtual y alterar cualquier elemento a su voluntad.
El término, a menudo, se usa alternativamente a otros como sandbox y free-roaming;1 sin embargo, los términos mundo abierto y free-roaming describen el ambiente del juego en sí y alude más a la carencia de cualquier tipo de barrera artificial, en oposición a las paredes invisibles y la aparición de otras pantallas que suelen ser comunes en los videojuegos lineales. Por su parte, el término sandbox se refiere a la mecánica de un videojuego y cómo el jugador se entretiene con su capacidad para jugar creativamente, sin límites estructurales artificiales y sin "una manera correcta" de jugar el videojuego.
Pese a su denominación, muchos videojuegos de mundo abierto mantienen ciertas restricciones en algunos puntos de la historia, ya sea debido a limitaciones absolutas de diseño del juego o limitaciones temporales (tales como zonas bloqueadas) impuestas por la linealidad del videojuego. Hasta la fecha (2015) el juego con mayor extensión de área es el juego Minecraft, con un mundo ilimitado de base por su programación en 32 bits que se va generando acorde a la distancia a la que el jugador avance.

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